![]() The game also lacks the light/sound meters and instead has a barely functional greenlight (hidden) and yellowlight (unhidden). Its's so buggy and unoptimised,you won't believe it. I highly suggest you stay away from Splintercell:Double Agent unless you get it for $5 or less. I've only played the Spies vs Mercs portion of SplinterCell:Blacklist (on classic mode) and it's a pretty damn awesome stealth based multiplayer game,even if it is dumbed down from Chaos Theory's iteration. Splinter Cell: Chaos Theory sends him around the world, from Panama to the Koreas to Japan, in an attempt to. ![]() The multiplayer for Chaos theory was dead the last time I checked,so your only hope of playing a stealth based multiplayer game is to either play Blacklist's Spies vs Mercs in classic mode,or to wait a few years for Project Stealth to come out. The world is on the brink of war once again, and only Sam Fisher can pull it back. (You can run through loud areas without worry,but will have to move slowly through dark areas with hard flooring) The character was created by Bill Finger and Bob Kane, and debuted in Worlds Finest Comics 3 in September 1941. *A sound meter in addition to the light meter adds to the gameplay. (One hit kills go both ways as enemies with rifles will usually kill in one hit at point blank range) *Elbow shots are removed as Sam will just one-hit kill or knockout enemies. ![]() *You can't block enemies from going through doors anymore (they'll just kick in the door and instant-kill Sam Fisher). It's got more open ended levels than the first,better controls,and widescreen support.
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